//******************************************************************************
//  _____                  _    _             __
// |  _  |                | |  | |           / _|
// | | | |_ __   ___ _ __ | |  | | __ _ _ __| |_ __ _ _ __ ___
// | | | | '_ \ / _ \ '_ \| |/\| |/ _` | '__|  _/ _` | '__/ _ \
// \ \_/ / |_) |  __/ | | \  /\  / (_| | |  | || (_| | | |  __/
//  \___/| .__/ \___|_| |_|\/  \/ \__,_|_|  |_| \__,_|_|  \___|
//       | |               We don't make the game you play.
//       |_|                 We make the game you play BETTER.
//
//            Website: http://openwarfaremod.com/
//******************************************************************************
// WEAPON LOCATION MODIFIERS
// ALL VARIABLES WORK IN UNRANKED MODES
//******************************************************************************
// PLEASE REMEMBER TO UNCOMMENT THE LINES BY REMOVING THE DOUBLE SLASHES (//)
// WHEN CHANGING A VALUE. PLEASE DO NOT UNCOMMENT LINES setModDVar TO DEFAULT VALUES.
//******************************************************************************

#include openwarfare\_utils;

init() {
printDebugLine( "configs\gameplay\wlm::init()" );
// Activate or deactivate the Weapon Location Modifiers
// 0 = Disabled (default), 1 = Enabled
// setModDVar("scr_wlm_enabled", "1");

//******************************************************************************
// The values for the following dvars represent a percentage of the standard
// weapon damage. 100 represents no change to the standard damage, anything
// under 100 will decrease the weapon damage, and anything over 100 will
// increase the weapon damage. Allowed values are between 5 and 200.
// Default value for all the weapons is 100 (standard damage).
//******************************************************************************
// setModDVar("scr_wlm_upper_arm", "100");
// setModDVar("scr_wlm_lower_arm", "100");
// setModDVar("scr_wlm_hand", "100");
// setModDVar("scr_wlm_upper_leg", "100");
// setModDVar("scr_wlm_lower_leg", "100");
// setModDVar("scr_wlm_foot", "100");
// setModDVar("scr_wlm_head", "100");
// setModDVar("scr_wlm_neck", "100");
// setModDVar("scr_wlm_upper_torso", "100");
// setModDVar("scr_wlm_lower_torso", "100");

}